It baffles me as to why Rockstar would even consider a first-person mode for GTA V. Perhaps it was the success of open-world shooters like Far Cry 3 that inspired them to do this, which is understandable. However, Far Cry 3 is a shooter. It’s built as a shooter and the shooting is a huge part of the game’s appeal. Sure, there’s exploration, but the action is Far Cry’s appeal by far. Grand Theft Auto V, for all its gritty action and violence, is not a shooter. Its action comes from something less primal and more intelligent. If anything, this first-person shooter setup does more to pander to the FPS crowd than to thoughtfully expand on what Grand Theft Auto has always been about.
But saying that this dimension is "a game-changer" is overzealous. The first-person perspective in Grand Theft Auto V constantly evokes an aura of novelty. It doesn’t fit in. Grand Theft Auto V, and the Grand Theft Auto series in general, was never built for first-person. Many of the actions benefit from a more peripheral viewpoint, as you can attackers easier and see a nearby getaway vehicle without fiddling around with the camera too much. Firefights are not the focus of GTA, nor are the driving segments. Grand Theft Auto’s appeal has always been the open-world. Moving around a city, launching off a ramp, shooting enemies, and making a clean getaway are not that valuable on their own, but the cohesion between these elements is what make GTA into what it is. The first-person perspective disjoints that synergy; it frames the firefights and vehicles as the most core elements, when they’ve only been pieces of a bigger puzzle.
Game Modifications are a wonderful thing. They help expand the longevity of games, and give gamers some original content to toy around with. However, sometimes these modifications go horribly awry - not like they meant to, but some of them end up being downright horrifying. In the spirit of Halloween, we thought it might be a good idea to compile some of these accidental Frankensteins for you, because we don't want you to sleep at night for some reason (you should play Five Night's At Freddy's after this article, it's really relaxi
While Call of Duty remains one of the industry's most consistent moneymakers, it has begun to see a slow decline in sales over the last few years. On top of that, Activision revealed that the number of pre-orders for Call of Duty: Ghosts have been a little lower than expected - subsequently blaming the discrepancy on confusion over the next generation launch. Piling the odds against the game even further, this year they'll be up against Battlefield 4 , which is expected to be chasing sales records as w
It should be clear that though the modders who make use of OpenIV may not be using the tool to impact the experience for other players online, the shutdown of modding tools by Take-Two Interactive does not distinguish between the tools that affect the multiplayer experience and those that do not. We will be following the story for updates concerning the closing of GTA modding tools, as well as possible statements to come from Take-Two Interact
Funnily enough, now it seems like Activision might be beginning to overestimate what is feasible for the series. Just a few weeks ago Grand Theft Auto V became the most successful entertainment franchise ever. Making $1 billion in just 3 days , the success of the game was extraordinary. Prior to that, Call of Duty: Black Ops was the most successful video game title and it seems like Activision isn't willing to let that record go just
Players jumping to the Xbox One, PS4 and PC versions of Grand Theft Auto V will have a little more to do in-game than the last-gen versions, a bonus for anyone returning to Los Santos. The purpose of this new content, as Rockstar puts it, is to give returning players a way to "experience the game's massive world in new and exciting ways." Although, with the existence of GTA 5 Patch notes|https://gta5play.com/ Online and the potential still contained within, new ways to play the game aren't that hard to achieve alre
Grand Theft Auto V set the world ablaze when it appeared, roaring onto the scene with the biggest open-world ever seen in the series. Rockstar soared back to the forefront of gaming, shouting from atop the skyscrapers and taking off into the stratosphere. In this current gaming climate of endless re-releases and remasters, it was only a matter of time that Rockstar would cave. Grand Theft Auto V was confirmed for release on Playstation 4 and Xbox One, with 1080p/30fps graphics and numerous tweaks to gameplay. But one new feature stood out: a first-person mode . For a series that’s always been a third-person endeavor, the FPS-style setup caught many gamers’ eyes, some even claiming it to make this GTA V "the definitive version." GTA V on PS4 and Xbox One is likely to be the definitive version of the game, but this first-person mode is a disposable and pointless inclusion, a shameless stand-in for true expansion on the already enormous open-world game.