Desmon is asked to decide between dooming the world to a fiery apocalypse or placing its fate in the hands of Juno, a vengeful godlike entity from the first civilization. He decides to sacrifice himself and stop the destruction of the world, but the future of the world would still be unclear as Juno becomes more power
This first one is debatable, however, it does include robbery on a train and the least amount of violence. This "train robbery" is from a side mission to fight gunslingers . Arthur is told to seek out four old gunslingers and gather information about Jim "Boy" Calloway. In this side mission, Arthur is looking for a man named Billy Midni
Similar to his encounter with Bonnie, John rehashes the past with gunslinger Landon Ricketts , although this scene is a bit soberer. While previous cutscenes make John out to be an honest man trying to eke out the life he and his family have wanted for so long, this scene really drives home the point that, once upon a time, he "lived the li
It's a heartbreaking moment because players can tell Arthur really, really wants to, and even if they have reservations about Mary herself, ultimately they just want Arthur to be happy. But his sense of loyalty towards the gang keeps him from acting selfishly, and so he's relegated to watching Mary walk away once again, while he's left standing al
It's an epic scene, where nearly the entire gang rides out and watches the train roll through snow-covered hills and valleys. The score is incredible, with electric guitar riffs and fast-paced drumbeats playing in the background. Even though the robbery starts out botched, players can't help but get hyped over what they're about to do. It's a fantastic crescendo to get players really hooked in the game from the very st
Like most of the strangers across the red Dead Redemption 2 crafting Dead world, Professor Marko Dragic is something of an eccentric. What starts as an innocent mission on a boating lake becomes something much darker when Dragic goes all Frankenstein and harnesses the power of electricity to create his very own bionic
The Elder Scrolls franchise has created one of the most immersive and detailed open-world universes over the years, especially in Skyrim. We get to explore different parts of the world of Tamriel and see many stories unfold in the Elder Scrolls ga
With Dutch van der Linde at the helm , there’s always another job, another bank, and " always a goddamn train, " as Arthur puts it during the final train robbery. Throughout the course of Red Dead Redemption 2's story, there are multiple times in which the gang has to rob a train. While all of them erupt in a fit of violence between the gang and one of their adversaries, be it the hands of the law, the O’Driscolls, or Cornwall’s men, some robberies are a bit tamer than the oth
Continuing such a journey would require Sadie to seek new help and operate outside the law once more in the foreign country, making her yet another incredible character faced with moral quandaries, and could bring her in contact with one of Red Dead Redemption 's best characters , Landon Ricketts. The wily old gunslinger played a major role in John's expedition through Mexico, and he could play a similar role for Sadie, providing both fan service for players and sage advice for Mrs. Adler. Ricketts' message for John about jumping from one side of the fence to another would be just as relevant for Sadie, and could foreshadow her eventual decision as it did John's downf
He does this all by himself, thinking he can get Bill to come down with words alone. And when that doesn't work, he reaches for his gun and is promptly shot in the side. It's an interesting scene and incredibly dramatic. Without context, it also makes John seem diplomatic and brave. But with the prequel's context, players understand the truth: he's just kind of dumb sometim
After a failed attempt to blow up the tracks and halt the train from heading inside a tunnel, the gang must race across the snowy hills to the backside and hop down onto the moving train as it leaves the opening. It's then that Arthur and Lenny traverse their way across the train cars in a shootout with Cornwall’s guards as they head for the engine to stop the train. After shooting through the guards and putting a stop to the train, more guards emerge from the back of the train and in the surrounding hills. A massive shootout between the gang and the scores of Cornwall’s men erupts until there are no guards left standing. At the end of the mission, after blowing up the sealed metal doors with dynamite, Arthur also has the option to spare or kill the last of Cornwall’s men. This decision is solely up to whichever side of honor the player is shooting
The gang continues to run, with Dutch leaving John for dead . It’s then that Arthur mounts up on the Gatling gun and beings mowing down scores of lawmen. Unfortunately, with the inaccuracy of the Gatling gun it's just as easy to hit the Lawmen’s horse as it is them. As the train continues to move, eventually the lawmen can no longer follow, which gives the gang the time they need to finish the robbery before they get to the blown-up bridge the players had destroyed in a prior mission. They quickly blow through the tightly sealed door, grab the cash, and jump off the train just before it crashes over the cliffside into the rocks be