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The zombies are grotesque, bloated caricatures of the former residents and wildlife, John can ride rotting mounts, and the surviving residents are eaten and dismembered amongst their last gasping screams. The whole ordeal is disturbing to the senses; watching your favourite characters get killed or turned undead is bru


I hope you enjoyed my 25 Things We Wish We Knew Before Starting Red Dead Redemption 2 article, because I’m back with another. This time I thought it would be fun to point out some of the inconsistencies, plot holes, and stuff that generally don’t make sense about Red Dead Redemption II . I know topics like this seem like cheap punching bags. I mean when you get right down to it, video games don't make a lot of sense in gene


It's more than just pointing out that people can't come back for the grave. There are no continues in real life. That much is obvious. What I will say though is that I'm coming at this from a humorous perspective. I'm engaging my fellow fans in a conversation to laugh about all of the ridiculous stuff that goes down in Red Dead Redemption II . Maybe the things that happened to me didn't happen to you and vice versa. Some of these issues may not even be alarming to others. That's fine too. Again, all I'm trying to do is engage in the conversation. I also want to make it clear that I'm having an enormously good time with the game. It's everything I wanted from a sequel and more. Well, mostly. I would have preferred it not to be a prequel, but that's a whole other rant. There are some light mission spoilers ahead, but I keep the exact details to a mini

The scope for Red Dead Redemption 2 isn't necessarily tied to the "size" of the world, but instead its depth. From the short amount that we played of the game, relatively-speaking, I have no doubts that the Western world that Red Dead Redemption 2 is bringing to life will probably be massive. As recent trailers and screenshots for the game have highlighted several environments that players will explore throughout the game , such as the swamplands of St. Denis and the snow-capped mountains of Mount Hagen, there already seem to be a larger variety of different topographies, climates, and locations compared to Red Dead Redemption .

When you think of Rockstar Games, Grand Theft Auto is no doubt the first thing that pops into mind. They’ve built a multi-billionaire dollar franchise that has become a household name, but they’re a multi-studio company that has many properties in their catalogue. Midnight Club, Smuggler’s Run, Max Payne, State of Emergency, Bully and so many more, Rockstar is far more than just Grand Theft Auto. With that said, their third-person action adventure formula has worked for them in the past and so they’ve been implementing it into other titles, one for example would be Red Dead Redemption. Released over eight years ago, we dove into the Wild West like we’ve never done so before, with an Open World games money guide world ripe for exploration, a compelling story with a loveable cast of characters and a cleverly-designed shooting mechanic. Here we are again, as Rockstar has created a more colossal and immersive game that puts it in a familiar territory, all while making feel like its own identity.

That interaction all starts with Arthur Morgan, the game's main protagonist, and how players will decide to take on the role of the senior member of the Van der Linde gang, and Dutch's right-hand man. Having been a part of the gang since childhood, the outlaw life is all that Arthur has known, and most of the trailers leading up to Red Dead Redemption 2 have shown that Arthur isn't exactly much of a "pleasant" person to be around. However, as Rockstar pointed out to us during the demo, the reason behind this is that Arthur essentially owes his life to Dutch and the gang, and he's fiercely protective of them as a result. How fiercely his loyalty lies, however, is left up to the player to decide throughout the course of the story.

One of the best examples of this deep sense of interaction with other characters and the environments comes from the Van der Linde gang's camp, which shifts locations at various points in the story and provides players with a place to call home while out completing missions and exploring the world. Aside from giving the player a place to eat, sleep, and renew Arthur's energy while out on his journey, the camp also provides ample opportunities to interact with the rest of the gang's familiar faces -- many of whom you'll be going out on missions with -- making it key to visit the camp every so often to see what sort of surprises may be in store there.

No matter who or what you decide to interact with in the world, pretty much all of these engagements with NPCs in the world come with some sort of insight or secret that deepens the player's sense of immersion inside the world of Red Dead Redemption 2 and making it that much more exhilarating to explore. Some of these interactions can lead you to new missions, such as a character giving you a hint about a nearby part of the map to explore that could lead to a hidden area or secret treasure to find.


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