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For absolutely massive builds, the biggest challenge is to get enough material and to actually make them work. Builds like this are probably the hardest feat to accomplish in Minecraft Strategy , but it's also the most rewarding feeling ever to finally be able to look at a finished creat

Minecraft: Story Mode strays from the more mature content that Telltale normally associates themselves with and manages to create a fun, family-friendly world for one with no real story. The episode is expertly done and gives players a perfect standalone game to the critically acclaimed game from Mojang. With the new lore introduced in the first episode, it's hard to believe what other new content will be available to us in the coming episodes. By focusing on a new concept that strays from their normally mature games, this episode paves the way for what is hopefully a great series from a great developer.


For any builders wanting to challenge themselves or seasoned experts looking for new ideas to add to their build maps or survival worlds, huge projects tend to be the best way to spend time. They're rewarding to make, but difficult to execute. Here's a bit of inspiration for experienced builders wanting to create massive builds in Minecra

From the same people that brought us Game of Thrones and Tales From the Borderlands comes their newest decision based game, Minecraft: Story Mode. Telltale Games is notorious for their rigorous storytelling and memorable characters and this time is no different. You play as Jesse, regardless of which gender you choose at the beginning, who is on a mission to create the greatest build at EnderCon, (Enderman Convention if you didn't catch on). The winner gets to meet the great Gabriel of the Order of the Stone, a group of people who slayed the Ender Dragon years ago but have disbanded since. Of course, the episode would be nothing without some kind of story of revenge that spirals the characters into an adventure that they would have never seen themselves in. Someone sets out to create a Wither, a huge monster that sets out to consume everything, leaving you and your friends to seek out the Order of the Stone. You are accompanied by your friends Olivia, confidant and trusty, Axel, large and loyal, and Reuben, a pig. Telltale hit the nail on the head this time with a different, family-friendly take on one of their main installments. No prior knowledge of the original building game is needed, but it would help if you had some basic terminology.

The story also deserves notice. Minecraft itself might not have as intense of a story, but Telltale was able to grab some of the more important factors of Minecraft and create a lore to follow and better understand what the characters with. Previously, your goal was to mine for enough materials and minerals to make a portal to the End to slay the Ender Dragon. Now, that story doesn't necessarily apply to everyone, because the ones who slayed the Ender Dragon were the members of the Order of the Stone. The members are essentially the people that you would have normally gone to the End with to help you fight the dragon, so it almost makes it seem like you were some kind of legendary hero for being able to do that if you were able to do so in the past. Everyone else in the episode doesn't have that same goal and, funny enough, don't look at all like the villagers that you sometimes wander upon in the original game. The storytelling and characters leave you with enough of an impression that leaves you waiting in anticipation for the next episode. You begin to make connections with your friends and build a relationship with them in the span of one single episode so it leaves you wanting to know what will come next for this party of builders.

The other type of item is accessory and each one grants a different skill. The feather, for example, does a quick roll that stuns an enemy, while the soul cube lets out a powerful arcane jet of energy blasting through everything in its path. A bundle of wheat summons an attack-llama, there are healing pendants, berzerk mushrooms, magic shields and plenty more to turn up. These let you create a personalized loadout of three skills, defining character class by what you choose to carry. The more powerful accessories are powered by souls, which are released and automatically gathered as you take out monsters, but it doesn't take many to fill the bar. The skills are there to be used rather than hoarded.

The episode relies prettily on QTE (Quick Time Events) and gives you something next to decision making to worry about. While a lot of the QTE are really to avoid taking damage, some are just used for the sake of being there, like to build things, but they also add to your situation and count as something else to watch out for. You are given a set of ten hearts to have throughout the episode (and most likely throughout the series) and damage gets taken away every time you are either attacked by an enemy or fail to do a QTE. The QTE also acts as its own decision as some events can change how a person sees you. It isn't as effective as a regular decision, but something like which group of people you want to run with or how long it takes you to do something might have a much more of an impact in the future.


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