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Way, way back in the early 2000s, while promoting the original Fable , designer Peter Molyneux famously proclaimed that the world of Fable would respond to player input like no other game before. He famously promised that players could knock acorns off of trees and that those acorns would eventually grow into acorns themselves. Now, Molyneux is famous for over-promising and has even apologized for doing

Project Ego sounded like nothing I had played before. Being able to pick and choose which quests to take wasn't exactly groundbreaking, but the idea of the game taking place across the character's lifetime was intriguing. There was talk about how the character would be designed and uniquely tailored to the player's gameplay and they would be able to have children that would have a significant impact in the world. The character would receive unique scars from battle, they could plant a sapling and watch it grow in a massive tree throughout the course of the game and the NPCs would have unique reactions to the player based on their deeds to create the sense of a living world the player was truly a part of.


Other games could have taken priority over the title during the past three years, but odds are that Pikmin 3 has jumped ship to the Wii 2 . Assuming that the game is as far in development as Miyamoto has claimed then it may be showcased at this year's E3 as a Project Cafe launch title. The revamped Pikmin would look beautiful on an HD console, not to mention that the number of Pikmin and monsters that could appear on-screen at once could be increased substantially. Pikmin could also appear on the 3DS, which wouldn't come as a surprise after Nintendo President Satoru Iwata stated that " Pikmin is perfect for 3


It's been rumored that the next entry in the Splinter Cell series is titled Splinter Cell Retribution , but this name has not been confirmed by Ubisoft. Apart from an image of an email addressed to Ubisoft PR Specialist Jacint Erdei, there is nothing else to suggest this name is even r


Whatever happened to Fable ? Despite being one of the highest profile, exclusive franchises on the Xbox, after the release of Fable 3 , Microsoft didn't seem to know what to do with the franchise. With a nearly-forgotten experiment with the Kinect, Fable: Journeys , and some Xbox Live Arcade games based on the minigames in the franchise, there hasn't been a commitment to a mainline Fable game in nearly a decade. With the recent closure of Fable developer Lionhead Adventure games exploration guide, one of the dearly departed studios from the late-period PC market of the 90s and made up of many castoffs from Theme Hospital and Dungeon Keeper Bullfrog, and the even more recent cancellation of the multiplayer-focused Fable: Legends , there seemed to be no hope for a new installment in what was once the most exciting RPG franchise e

While Molyneux has certainly made this attitude a recurring (and expected) one, many of the creative ideas from him are the ones that never saw the light of day. Personally, I’m of the small camp who believe the Kinect/Natal demo Milo was an interesting idea that deserved to be investigated upon further ; maybe not with Kinect, but with the idea of simply talking to a person and developing a social relationship with them over time, similar to how you build the foundation of a city into a giant metropolis. Molyneux’s Milo project became one of the most iconic figures of the early years of Kinect, but the project was never realized, Kinect functionality or not. And quite frankly, Milo remained one of the more interesting Kinect projects. Considering the widespread disapproval of Kinect, one of the few good things to come out of it was the potential of a game like Milo . Molyneux was trying to make something cool out of something massively disliked: Milo out of Kinect.


If the websites registered for the game are any indication, the next GTA game may be just what fans of lewd humor have been missing. The technical advancements in both of Rockstar's last titles are sure to be worked into the game, but exactly what kind of animal it will turn out to be is a mystery. A possible leaked release date for the game , and rumored connections to the Wii 2 all point to an announcement of some kind at E3 2011, but we won't know anything until Rockstar decides to pull back the curt


This is more of a conjectural statement based on current market trends and the history of the franchise than anything I've specifically read, but it's safe to say that a new, full-blown Fable game will have an enormous scope. Even the original Fable , released way back in 2004, had an enormous gameworld by the standards of the time, rivaling even the Elder Scrolls games, maybe not in landmass, but in how much stuff there was to


There's no greater asset a lone wanderer of a post-apocalyptic landscape can have than a loyal dog, and as the Fallout series has progressed over time, so too has the hero's pooch - affectionately dubbed 'Dogme


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