It could very well be argued that **Red Dead Redemption 2 ** is the greatest gaming achievement of all time. It is a game so sweeping in its scope that very few people who play it are even having the same experiences. Some see the "tiny church" in the swamp. Some don't. Some see the UFOs . Some don't. And the thing that is so remarkable is, we know we still have tons of Easter eggs and secrets to discover about this game over the next year. We have barely scratched the surface of this western opus, as it is a little over a month old. But to say it raised the bar for gaming is putting it mil
The Arcadia for Amateurs questline is one you'll be encountering quite a few times throughout Arthurs journey. Albert Mason is actually an exceptionally likable character, which is rare in a Rockstar game, where everyone is essentially sociopaths. He's actually a nature photographer which some awful luck and steadfast determination. Throughout your many encounters, you save him from wolves, crocodiles, horses and m
A character that players will run into throughout the game is a blind old man that begs for money on the side of the road. If you actually comply and give him the money he will act as a fortune teller and tell you a tidbit about your character. The prophet part comes in when he accurately predicts things that will happen to Arthur Morgan, like predicting the betrayal of Micah and ultimately Arthur's passing. Even later in the game when playing as John Marston the blind prophet accurately tells John things that happened to him in the first Red Dead Redempti
But then the divine intervention goes one step further and he just so happens to meet up with Dutch and the rest of the gang, who were conveniently chilling out nearby. This isn't really a plot hole, but it's still a highly suspicious plot contrivance that reeks of writer intervention rather than natural storytell
***Editor's Note: This feature will delve into some spoilers for Red Dead Redemption 2 and its story. If you care to avoid having such things spoiled, we would recommend coming back after you finish the game’s main story and epilogue. **
At first, shaving and changing outfits and needing sleep and food seemed like an annoyance. It really did. But once you got into a rhythm with Arthur, somehow that insane level of micromanaging actually became enjoyable. No idea how, really, but it
Perhaps the most lauded aspect of the game is its story (aside from maybe the graphics). It's a beautiful and heartbreaking tale about personal redemption, the end of the outlaw, and the changing American landscape of the late 19th century. At the heart of the story is Arthur Morgan, a violent man who eventually finds redemption (hence the title). It's a fascinating story on its own, but it also serves as a prequel to the original game. Therefore, it needed to both tell a good story on its own and bridge the gap between 1899 and the events of Red Dead redemption 2 characters Dead Redemption . And sometimes it stumbles on both accou
Apparently, Calloway is the best shot in the West and a hopeful author would like the point-of-view of his old crew. Apparently, they weren't the most sociable bunch, as 3 of the 4 try to duel you. But, once you take them out and nab a snapshot, their signature revolvers are yours. Just remember to loot them before you head out, once you leave they despawn and are gone fore
Dutch, a man with a vision who becomes a lunatic with no moral compass. Sadie, who starts the game as a sort of victim and proves by the end to be the most dedicated and strongest member of the group. We even get more insight into John Marston (even Arthur makes fun of the fact that he can't swim, which is meta and genius). To have non-lead characters with arcs more interesting than most games leads really says so much about this g
Red Dead Redemption 2 forever changed the gaming landscape, and those changes will be long-reaching and will reverberate in this industry for years. So what is it that makes Red Dead 2 so exceptional? Is it the scope? Is it the characters? Is it the graphics? Is it the truly engrossing tale of a wild west posse on a scary downward spiral? Yes to all those things. It is a perfect storm of gaming, where every element that factors in helps make it even more powerful. With that being said, it is safe to say RDR2 has forever changed gaming, and here are ten things that prove that to be t
So our boy Arthur has to track the height-impaired man down, and apparently, he doesn't want to go back. He eludes us a couple of times with some amazingly colorful smoke bombs, but eventually, we get the better of
While we have already touched on how amazing it is to see Arthur and the gang evolve and devolve, in this case, I literally mean NPCs. Never in gaming have NPCs been this, for lack of a better term, re
Despite Arthur committing unspeakable acts in the game, that doesn’t always mean he thinks violence or murder is acceptable. Rather, it’s made clear that he sees it more of a business transaction. Hurting people shouldn’t be done for no reason or out of pleasure, but only if it is a means to an