A lot of the other tweaks that come in Patch 11 for PlayerUnknown's Battlegrounds on Xbox One are intended to make the game play more efficiently, such as the improvements to the responsiveness of weapon slots and attachments. For instance, players are now able to quickly scroll through it using the LT/RT buttons. The rest of the changes are primarily focused on performance and optimization refinements, including updates to some textures. Interested parties can find the notes for Patch 11 in full at the end of the arti
The test servers will be home to a lot of tweaks to gameplay as well. Bullets don't currently penetrate through limbs or vehicles, but this mechanic will be tested out soon. This in an attempt to add depth to the ballistic system and to make the game feel more realistic. He reassures players that they will be listening especially closely to player feedback on that one.
Content aside, the plan in 2018 is also to improve the shooter experience with adjustments to the sounds of vehicles, weapons, and movement - even changing the sound of breathing while performing or recovering from different actions. Animations, parachuting, and bullet penetration are also facets of PUBG being worked on for improveme
Reminder to the community that the Varsity Jacket (also known as the PUBG5 jacket) announced last week will be rewarded to players after March 22nd 12:01AM. Look for it in your in-game inventory from March 22nd, inside the customization tab of the m
In a very long post which didn't reveal much in terms of specifics, Greene unveiled the "PUBG 2018 Roadmap" which included hints of new modes, new vehicles, new weapons, and even emotes - something popular in Fortnite and other live-service games like Desti
Meanwhile, competitor Epic Games is touting more new modes, another new season of content and a mobile version of Fortnite which will support cross-play with PC and PS4 versions of the game. It's that rapid development, lack of loot box gambling, lack of hackers, and great communication with the community that's helping Fornite takeover PU
Considering the fact that PlayerUnknown's Battlegrounds Steam sales have made it the third-highest grossing game on Valve's digital distribution platform, it's safe to say that the battle royale title is a bona fide success. Of course, many would still argue that the game suffers from a litany of issues, with one ever-present complaint from lots of fans being about how Chinese cheaters are making PUBG matches unfair. This has led to plenty of calls for PUBG Corp. to "region lock China," but its creator Brendan Greene disagrees that it's a viable solution to the prob
That's okay for now since PUBG updates is one of the best-selling games ever and accomplished this in less than a year, and it is still one of the most popular games on the internet. But H1Z1 was in a similar spot a year ago and some slow development and bad decision-making saw it fall off the map. Even its recent launch out of early access and going free-to-play today cannot save H1Z1 so in response to all of this, Brendan "PlayerUnknown" Greene finally took to community to lay out plans for PlayerUnknown's Battlegrounds in 2018 and it's about damn t
Loot boxes! More loot boxes ! Locked loot boxes! Selling loot boxes! Cheating for loot boxes! This has been the story of **PlayerUnknown's Battlegrounds ** for a few months since developer PUBG Corp (a division of Bluehole) has slowed down on making their flagship game bet
It will be interesting to see how PUBG will develop in response to the Savage map. _PlayerUnknown's Battlegrounds _ gameplay has always been a mixture of patience with bursts of frenzied combat, so a map that forces players into tighter areas and forces more combat could mark a gameplay shift in future upda
Taking all of this into consideration, it looks as if PlayerUnknown's Battlegrounds will not be region locking China any time soon in an effort to discourage cheaters. So, hopefully the aforementioned efforts on behalf of PUBG Corp. and Tencent will manage to stymie the unethical practice in the long run, if not end it altoget
Ever since its inception, the development team behind PlayerUnknown's Battlegrounds has been trying to thwart cheating as much as possible, with one attempt being in the addition of reporting aspects to the game, including the somewhat recently incorporated 3D killcams and replay features . Furthermore, PUBG Corp. has, as Greene suggested to US Gamer, implemented "anti-cheating testing internally" with the company "working to build systems to really get a handle on the guys that don't want to play fa
"We just implemented ping-based matchmaking which really has improved the gameplay experience for a lot of players. It's working out quite well and we're still doing research. We have the data team looking into it and trying to improve it. And that's the goal with the game, to keep improving it over this year and the next year and the next ten yea