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Unfortunately, Greene wouldn't say anything regarding actual details, nor would he reveal any of the new weapons, potential modes or vehicles coming to the game. The update didn't talk about the Xbox version of the game or loot boxes either, but it did offer some examples of aesthetic changes coming to existing assets - improving the look and level of detail on buildings. The biggest reveal however (the only real reveal) is that of a smaller, 4x4km island map designed to offer players a quicker battle royale experie


In a very long post which didn't reveal much in terms of specifics, Greene unveiled the "PUBG 2018 Roadmap" which included hints of new modes, new vehicles, new weapons, and even emotes - something popular in Fortnite and other live-service games like Desti


That's okay for now since PUBG is one of the best-selling games ever and accomplished this in less than a year, and it is still one of the most popular games on the internet. But H1Z1 was in a similar spot a year ago and some slow development and bad decision-making saw it fall off the map. Even its recent launch out of early access and going free-to-play today cannot save H1Z1 so in response to all of this, Brendan "PlayerUnknown" Greene finally took to community to lay out plans for PlayerUnknown's Battlegrounds in 2018 and it's about damn t


Where Fortnite has significant updates on the content front, including fun new modes, seemingly every week, PUBG still barely runs on Xbox One and hasn't done anything of note on PC since launching out of early access. For this reason, in the last few weeks Fornite's popularity has skyrocketed while also earning mainstream buzz - positive buzz - something PUBG is starting to losing a little steam on for the first time in its young l


"We really want to keep iterating and keep trying stuff, and we have our Test Server, we have our Experimental Test Server now so we can roll out stuff earlier. And it really is about using our community and getting their feedback early on so we can just keep testing and keep moving forward. So the process we built up last year we're just refining now and carrying into the futu


Given the early access nature of the game at launch, the long period of slow updates as the primary focus shifted to gambling for loot boxes to sell on Steam for real money, it's seemed for a few months now that PUBG Corp was playing the short-term game. The rushed nature of the mobile and Xbox One versions of the games signify the company's obvious intention of letting the game spread as fast as possible before something else takes over, and Fortnite already did. And now they have an incomplete game with pissed off players who are moving over in dro


At any rate, for those hoping that the red zone is going away any time soon, you may just want to start heeding the on-screen warnings a little better…or, maybe, just avoid being anywhere near the red zone altoget

2018 will bring new looks and sounds to Battlegrounds as well. They'll be working on overhauling their animation systems, which will make things look smoother and more realistic. Some buildings, plant life and other environmental assets will be reworked, and customizable parachutes and weapon skins are also on the docket. In terms of sound, the focus will be on greater detail when it comes to vehicles and on-foot movement. Driving will sound more realistic with suspension and skidding sounds, as well as environmental differences like weather and road conditions that will change how the wheels sounds against the ground. While on foot, they want to make it so that your movement noises will sound different depending on what you're carrying. They're also planning to change the way guns sound depending on your POV and changing how your character's breath sounds depending on whether you are running, aiming or holding your breath.


Yet Esports tournaments seem to be a big focus (alongside loot boxes) while optimization and dealing with hackers has fallen by the wayside, at least in terms of perception by active players. It's why we stopped playing over the last two weeks (the hackers and awful in-game reward syst


Loot boxes! More loot boxes ! Locked loot boxes! Selling loot boxes! Cheating for loot boxes! This has been the story of **PlayerUnknown's Battlegrounds ** for a few months since developer PUBG Corp (a division of Bluehole) has slowed down on making their flagship game bet


At least the new map's potential looks cool and there's talk of new vehicles (including an armored UAZ found in test files for an upcoming event) and weapons that we've seen so few of the last half-y


Mobile games and controversial real-money loot boxes (that can be traded for real-money value on Steam) have been the focus for PUBG as of late, leaving the door wide open for top competitor, free-to-play Fortnite to become the more popular game, both in player counts and in online streaming servi


maxresdefault.jpgThe team at Bluehole and PUBG missions Corp. will ultimately make the final decisions as to what will make PUBG the best game that it can be. However, it is refreshing to hear that the game’s leadership and development team take community feedback to heart, especially as the game continues to build itself out since exiting Early Access late last year, and announcing its 2018 roadmap last mon


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