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Microsoft has officially announced that Rare's multiplayer pirate action game Sea of Thieves will feature cross-play between Xbox One and PC. The announcement came during today's Xbox Gamescom livestream, which included some new trailers, a few announcements, and concluded with the launch of Xbox One X pre-orders. But cross-play for Sea of Thieves could be the biggest surprise, with the game's closed technical alpha implementing the feature, effective immediat


As our Executive Producer, @JoeNineTee said in An Important Question for Joe and Gang, we’ve been talking about how best to respond to some of the big questions that we see on the forums. Fair to say, personal combat is an area that has lots of outstanding questions around how we’re planning to approach this in terms of the variety of weaponry and how this will feel to p


We’ve also gone a step further compared to most other experiences that have aim down sights, in that the default position when carrying a gun around is not held in an aiming stance from the hip. Instead, guns that are not being actively aimed have their barrels pointing upwards or close to the player’s body. The reason for this is that players have to take a specific action to aim the gun (and be seen to aim the gun), which makes it much clearer to determine the intent of other players: if you see them aiming at you, you know they are trying to line up a shot. Conversely, if you come across another crew in the world who seems more friendly and their guns are raised, the situation can feel less hostile. Ordinarily, in a typical shooter, even with aim down sights, the gun is held outwards and from the hip and other players automatically look more dea


Logan: Yeah, as much as I enjoyed our mission together I really see this game as only being truly enjoyable if you have a crew to play with. I also had some reservations with the combat in the game, but I understand that engaging in combat is by no means the main part of the experience. Thankfully, _ Sea of Thieves _ played much better than I anticipated as the gameplay videos that I had watched up until our demo hadn’t sold me on the experie


For now, though, Rare will continue with the development of Sea of Thieves in preparation for its forthcoming launch. There's plenty to do, and Rare seems like they're adding new ideas as fast as they can come up with them. The studio just revealed how players can now get sick and vomit into a bucket, then use the bucket as a weapon against friends (or alli


While all this should be taken with a grain of salt, it's easy to see why a Rare and https://seaofthievesfans.com Microsoft would be gearing up for an open beta. With the hype surrounding the game right now thanks to the closed-beta and high twitch viewership, not to mention a limited edition controller set to be released, the studios would want to keep riding this high up until the game's release and an open-beta could go a long way towards t


Since players have to aim down sights to fire, this also means that the pace of combat is slowed right down, with players typically choosing to stand in place to fire a considered shot, much like you’d actually see in any hostile encounter in a pirate mo


With only one really game to show, Nintendo was going for broke with The Legend of Zelda: Breath of the Wild . Luckily, the demo Nintendo had on-hand built multiple games worth of hype, showcasing tons of exploration and teasing an interesting storyline. This was not the Zelda most are familiar with, but in this context that is a good thing. Although we are only recognizing a group of games as the best of E3, there’s no denying The Legend of Zelda: Breath of the Wild was one of the best games we saw all s


Neate is not the first developer to offer this explanation, with former Uncharted developer Amy Hennig also saying that loot boxes and microtransactions are a result of rising game development costs . This means that players can likely expect more microtransactions in games going forward, but many will be hoping that they follow Sea of Thieves ' lead and only offer cosmetic unlo


Ghost Recon: Wildlands is the tactical open world co-op shooter that fans have been dying to see. Getting to together with a group of four friends and taking out outposts with any number of approaches has been a dream promise, but it only seems like now that Ghost Recon: Wildlands can finally deliver. We will admit that Ubisoft’s track record with multiplayer games is a bit spotty, but our hands-on time with Wildlands left us eager to play m


It is extremely important for us that sword combat feels right for the Sea of Thieves world. We don’t want to use excessive UI elements, we want to maintain first person, and it needs work neatly alongside the numerous other game mechanics. It’s also critical for sword combat to work all kinds of emergent scenarios. it won’t always be 1v1, it might be 3v3 or 5v1,


For the above to work, we’ve embraced the concept of aiming down sights as a special state – if you want to fire at a target, you must hold the left trigger / right mouse button and aim down the physical barrel of the


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